Monday, August 3, 2009

Betrayal Beneath the Caldera

Honorable Priestess of Melora,

We finally reached the caldera under which the Mad Mage lives. The caldera is a vast, barren, sunken circle. In caldera, spiraling down, there are giant roads that spell out runes of protection. As you get closer to the center, the surface becomes rockier and harder to traverse. And throughout the caldera, we see Gnolls everywhere.

Manos leads us to one of the side passages and tells us to sleep here for the night. Honorable Priestess, this is where I must finally deal with the Prophecy of Mades.

When Mades took me aside, he foretold that we would meet Manos in Kenner and that Manos would lead us to the Mad Mage. He also foretold that Manos would tell us to sleep before entering the Mad Mage's lair. And it is here that Manos would lead us into a trap.

The only way you can prevent this, Mades said, is to kill Manos in his sleep. You must then leave the lair of the Mad Mage because there is something that you are missing. You will know that this is. You will lead the party back to return to some place that you have been before. You will find the missing object there, and only then should you return to the lair of the Mad Mage.

And, Mades told me, this prophecy must not be shared with anyone else.

As hard as it would be for me to kill someone in their sleep, it would be impossible to do if someone else were there, awake and alert. Ryn, the Eladrin Warlock, never sleeps. Given how badly my luck at combat seems to have been (missing the Manticore in several of my most powerful attacks), it seemed likely that I would also somehow fail to kill Manos in his sleep if I tried. And then what would I say to Ryn? "Uh, hi, don't mind me. Just killing the guide in his sleep, that's all. Nothing to worry about."

I had this bad feeling that this could not possibly go well. The only way I could take any action against Manos was to tell Ryn about the prophecy. So I did, and in doing so, changed the prophecy in an unpredictable way.

Ryn also had his own prophecy as well, which seemed to fit with the one I was told. So there seemed to be some accuracy. However, there was still some doubt about Manos. What if the prophecy was wrong? Would we be killing an innocent man? How could we know?

In the end, we decided to tie him up instead, and question him about why he planned to betray us. We gathered some rope and slowly made our way toward his sleeping figure.

Unfortunately, although we attempted to be discreet, Manos had heard us discussing our plans and got up quickly before we could reach him. I attempted to shoot him with my arrows, but he scrambled over to the Horn of Summoning and sounded it, warning every Gnoll in the area about our presence. We eventually were able to subdue him.

The rest of the party were awoken by the Horn of Summoning. They were shocked at what had happened but after explaining our reasons and exchanging information about each of our prophecies, we realized that we did need to go back.

We tied up Manos and questioned him, but he refused to give us any answers. I was concerned that Manos might tell the Mad Mage or the Gnolls of our plans and thought we could not let him go. Garg ended up slaying him. After Manos collapsed, we found that his body was covered with runes of compulsion. They were old runes, so perhaps he had been compelled to lead us into a trap for a long time.

We ran back toward the Eladrin encampment, hearing the sounds of the Gnoll forces mobilizing behind us.

Your faithful servant,

Aelar

Sunday, August 2, 2009

A Life Learned Along the Death Walk

Honorable Priestess of Melora,

When we last corresponded, our party was waiting for the Eladrin to appear. We did not have to wait long.

We noticed an Eladrin had been standing nearby and watching us. It was not clear how long he had been there. Ryn greeted him.

"Are you of the Emaq Caste," the Eladrin asked Ryn. "Yes," Ryn replied.

"Have you," asked the Eladrin, "been on a Death Walk recently?"

We gave each other puzzled glances, while Ryn answered, "No, I haven't. I can offer my services to you, if there are any dead among you."

The Eladrin nodded. "There is one dead among us. Come with me."

The Eladrin led us through the snow and over a high ridge of ice and rock. Below us was a valley filled with a mist. Manos frowned. "This is not normally the way I've gone before."

We followed the Eladrin down into the valley. As we descended, we noticed that the air was getting warmer, and the snow started to disappear. The ground around us seemed unsteady, and the rocks on the ground began to look more like volcanic rock. We passed a few hot springs and saw algae of a number of colors.

Manos glanced at us and whispered, "I've never been here before."

We finally reached a low encampment of criss-crossing fissures. Here, the Eladrin folk made their dwellings in the walls. There were many wild-looking Eladrin here, wearing handmade leather clothing.

The Eladrin who brought us here took us to their quarters, where he said we could stay. He seemed puzzled that we would be traveling with Ryn. "Members of the Emaq Caste -- those who do the Death Walk -- are not to be touched. They live separate lives from the rest of us."

Ryn did not look very pleased with the Eladrin's attitude. Still, he agreed to do the Death Walk. "It's the least I can do, since you are letting us stay here."

"Good. Just don't wander around. Stay in your quarters."

The Eladrin gave us some food -- a slurry of sorts, with some algae and meat in a stew -- and left us to eat.

After we ate, we discussed ways to explore the area and get more information. Ryn could walk around unhindered, since he was a member of the Emaq Caste. Kale had an impressive ritual that made him invisible to all around him. Perhaps Ryn would do the initial exploration of the encampment, report back, and tell Kale what areas were worth looking into.

Ryn left the quarters to start exploring. He didn't find anything unusual except for one area, in which a guard prevented him from following one of the paths down a ridge hallway. The guard told Ryn, "Their world is so dull compared to ours. Their north has a harsh beauty." When Ryn pressed the guard for details, the guard said, "This valley was not found as it is -- it was modeled to fit the needs of this outpost."

After exploring the rest of the area, Ryn went to do the Death Walk. He discovered that the Death Walk was for an Eladrin who probably was a mage. This Eladrin's death was accidental and happened well over a month ago.

The body of the Eladrin was frozen. The room for the Death Walk was filled with candles and containers of water.

As Ryn began the Death Walk, he started experiencing the life of this Eladrin mage. He learned that the Eladrin had built this area. It was not a volcanic area before the Eladrin arrived. The mage himself was separated from his group in a blizzard. The mage was also in charge of operating some sort of magical device.

The Death Walk lasted for 36 hours. After the vigil was over, Ryn asked if the Eladrin could set us on the right path to the Mad Mage. They agreed to do this and gave Ryn some pig weed for smoking.

While Ryn was on his Death Walk, the rest of the party went to the path that Ryn had been prevented from exploring. The guard was still there, so Firinne talked to the guard to distract him. Kale used his ritual to become invisible to all eyes, and he snuck around guard and walked further down the path.

Along the path, there was a sign that warned "Do not enter". As Kale continued down the path, he noticed that the land was becoming swampier, and he had a strange feeling that the area seemed haunted. Finally, the path led down to a volcanic area, where a black ovoid was suspended above by three posts coming off to the side (almost like a spidery structure). Kale detected magic from this device.

The posts on the side were made of some unrecognizable metal. The posts had bumps throughout their lengths -- almost like handholds. Occasionally, there were runes for protection. Kale used these handholds to climb to the top of the ovoid.

At the top of the ovoid was a closed door. The top of the oviod itself was covered with runes for strengthening metal from fire. The door was locked by a morphic lock (something like a padlock that changes shape). A morphic lock could only be opened by a morephic key.

The entire device seemed like some sort of golem or magical construct.

Kale cast a spell to allow him to fall from the top of the ovoid like a feater. As he floated down, Kale noticed a small pore (a hole) in the bottom of the ovoid.

After Kale returned, we went back to our quarters to meet up with Ryn. Manos had already packed up and was ready to leave.

Manos said that we are getting close to the lair of the Mad Mage. The Mad Mage lives under a caldera. The main entrance -- Hell's Teeth -- is surrounded by runes of protection and is guarded by Gnolls. There are side passages to the caldera, which bypass Hell's Teeth. Manos will show us the way but will not go into the caldera. Carlognios' father was captured up here many years ago.

We discussed the ovoid and what it might mean. Some of the party members thought we should stay and see if the ovoid could be used against the Mad Mage. But we could not determine a good way to free the ovoid, since it was still guarded.

In the end, we decided to leave for the Mad Mage's lair. As we drew closer, my heart sank as I remembered my prophecy and what I would be compelled to do.

Your faithful servant,

Aelar

Lament of Bruce, the Second Troll

Hah! More foolish travelers! They are no match for us! While the Manticore shoots them with spikes from above, we shall hammer them from below with our deadly mauls!

(No, no -- "maul". With a "u". It's a kind of hammer. No, you don't go there to shop for clothes.)

Even if they do bloody us, brother, we will come back twice as strong! Our wounds will be magically healed, and we -- brother? Hah! The fools think that you are dead and turn their backs, but they don't realize that you will rise from the grave and smash their skulls!!! Destroy them, my brother, while I deal with this paladin!

(*sniff*) Hmm. (*sniff* *sniff*) What is that odor? It smells pretty tasty. Sort of like bacon or well-cooked steak or -- Artie!!! You burned Artie!! Arrgh!!! You will pay for this, travelers! Manticore! Strike them down with -- Manticore? Where are you going? What do you mean, you're late for a dental appointment? I don't care how many rows of teeth you have! Flossing is tedious work for everybody! Come back here, you coward!!!

Alright, you fools, none of you is a match for me! If you wound me, I'll heal my wounds. If you bloody me, I'll -- hey! Let go of my neck! What are you doing? Ow! Ow! My skin doesn't cut that way! Ow! Ow!

Oh great. Why did you have to cut my body off? Do you know how long it's going to take me to regenerate that? (*sniff*) (*sniff* *sniff*) Huh. What's that smell again? Smells pretty tasty... almost like... ughhhhhhhhhhh...

Death and Rebirth In the Belly of the Worm

Honorable Priestess of Melora,

When I last wrote you, we were on the icebreaker on our way to find the den of the Mad Mage. The journey there was slow, since we had to pause frequently to break the ice that had built up in front of the ship.

Finally, after a few days, we made our way to an icy shore. We got off the icebreakers with our supplies and followed Manos into the icy tundra.

We asked Manos about the road ahead. He told us that there was a trail with placemarkers that we would follow. Eventually, we would find ourselves in an area controlled by the Eladrin. (We were fortunately that our companion Ryn, the Eladrin Warlock, was with us for the journey.) Manos noted that the Eladrin did not trust strangers but would probably let us through because they were angry with the Gnolls that served the Mad Mage.

As we made our way across the icy tundra, we noticed that Tiny, our Dwarven Cleric, and Carlagnios, our Dragonborn Fighter, were both missing. The wise Mage Kale explained that they wandered into a -- pardon my translation, for there are no words in Elven for this -- dih-mensh-uh-nuhl-riffed. They had been transported through this dih-mensh-uh-nuhl-riffed to a foreign land known as Kaim-Bridge. The Mage Kale used a ritual called "The Scrying Eye of Tand-berg", which caused the air before us to shimmer. Suddenly, we could see Tiny's face, as though he were standing in front of a mirror. Unfortunately, he could not see us, and Kale cursed the quality of the magical channels that bridged our worlds (the legendary "series of tubes" that connect all things). Finally, after trying the ritual again a few times, we were able to see each other and converse briefly. Tiny explained that he had temporarily joined up with another party on an adventure in Kaim-Bridge. As we bade farewell to Tiny, we could hear the festive sounds of a bard in the background, playing a quite raucous instrument.

The walk across the tundra was long. Fortunately, Bran the Halfling Rogue had brought along his riding wolf (now named "Fluffy the Dire Wolf") to help him move speedily through the snow. Eventually, we reached what looked like a cave in the side of a hill. Manos walked into the mouth of the cave.

For a moment, we hesitated, for the stalactites that came down from the ceiling looked almost like sharp teeth. We examined them more closely and realized that they were indeed the teeth of some giant skeletal creature. The mouth of the cave was actually formed from the jawbone of something that was once a huge worm. As we followed Manos deeper into the cave, the ceiling of the cavern slowly disappeared, becoming something that was more of an arch. It became clear that this cavern was nothing more than the rib cage of the worm. Around these bones, the snow was more sparse and the bones radiated a strange warmth. The Mage Kale touched one of the bones and told us that he felt the presence of some arcane power. He had heard ancient legends of such giant worms, which were rumored to be the source of the oil sands. The worm was enormously long, and the path went for miles.

As we were following the path, we were suddenly ambushed by large creatures, which were hiding behind the rib bones. An angry Manticore shot at us with spike from its tail, and two brutal Ice Trolls battered us with their mauls. The Mage Kale warned us that the trolls could magically heal the wounds from the blows that we dealt them. Worse yet, whenever we were bloodied by their attacks, they somehow were able to strike us again with a second blow.

Honorable Priestess, Melora was not with me in that battle. I kept missing the Manticore with my arrows. I had tried to pierce its hide with an excruciating shot, but that had failed. I had tried to trap him and slow him as a hunter would trap a bear, but again, I badly missed the shot. Even my attack to fire the arrows like fangs from a snake failed to hit their target.

One of the Ice Trolls nearly killed Bran, but he and the Warlord Garg surrounded the Troll, and they (with the Paladin Firinne, Ryn, and Kale) were able to slay that Troll. While Firinne valiantly fought the second Troll, we turned our attention to the Manticore.

Suddenly, the first Troll -- the one that we slew -- rose up from the dead and began to strike us again! Kale killed the Troll again and set it on fire, and the Troll's body did not rise again.

We shot at the Manticore until it was bloodied and beaten, and it turned to fly away. Ryn, angered at being struck by its spikes, followed it and was able to finally finish it off.

The second Troll, which was bloodied from our earlier attacks, seemed to have healed unnaturally. Firinne kept striking the creature and healing her wounds from its attacks, but she did not have the same unnatural ability that the creature did. Bran joined the battle, as did the rest of the party, and we eventually beat down the Troll. Finally, Bran, Ryn, and Garg grabbed the Troll and -- through some effort -- were able to separate its head from its body. The gruesome head kept bouncing around and glaring at us.

After slaying these monsters, we tracked down the body of the Manticore. The creature had three rows of razor sharp teeth. We each decided to take a Manticore tooth with us.

We also found that they had a magical horn. Kale noted that this was the Horn of Summons, which allowed you to send a warning to your comrades of where you were, if you were hurt, and how badly you were hurt. The sound of the Horn could be heard by anyone from a mile away.

We continued to follow the path until there were no more bones to be found. (Perhaps we had reached the end of the worm.) It was there that Manos suggested that we wait for the Eladrin who rule this area.

I will write you again when we are greeted by them. As always, your faithful servant,

Aelar