Wednesday, November 4, 2009

Notes from Aelar's Journal (How to Kill an Immortal)

Since we have met the Priestess of Melora and have learned things from her, the Mad Mage, and the 101, I have decided to capture some of this information in my journal. Much of this information, I do not understand. I have just written it down for posterity and hope that we can glean some knowledge from this in the future.

The Campaign made the Mad Mage who he is today. Half of who he is now is who he was before the Campaign. The other half is what he became during the Campaign.

Before the campaign, he was a braggart (he'd gloat). During the campaign, he did terrible things. These experiences killed part of the person he once was.

The Owl lost the Lens to the Lover of the Raven Queen. The Lens made him very strong.

The Raven Queen and her lover are estranged.

The Lover wouldn't let the Mad Mage die. This was an effect of the enchantment. It is like raising the dead.

We must go to the Centenarch. The Centenarch is the gathering place of the 100 -- this is where they met before they betrayed the Judges.

But there is a problem. The Centenarch is in the Siege world, and it is impossible to cross over to the Siege world. The path to the Siege world is complicated and is something that only Gods understand.

The 100 crossed over by using the Cthona before it was sealed. They did so without the lens shard. They heard voices telling them to do things -- dig, work out the complicated math algorithems, destroy, etc.

The 100 die and are reborn over and over again. To break the bond, you need to free Gamerat.

The Honorable Priestess of Melora was able to cross over to the Siege world with a combination of a prayer, divine help, and luck.

The one person who can go back to the Siege world is Garg. The Priestess was carrying him (right before his birth) when she went to the Siege world and returned.

The Priestess gave us something that would bring us to the Siege world and back. She reached into a bag and pulled out a rope. One end of the rope stretched out 3 feet ahead of us and ended in thin air. If we pulled ourselves along the rope (hand over hand), the rope would lead us to the Siege world. (The end of the rope was tied to something in the Siege world.)

The Priestess also told us that we need to learn the prayer of Melora to help guide us through.

The Priestess did not remember much about the Siege world. As part of crossing back to our world, she had to forget some things.

She did remember that time passed differently there. A short time in the Siege world ends up taking a long amount of time in our world. We should bring a good supply of food with us.

Along the way, we will encounter the Stone Men again. They are the guardians protecting the space between worlds.

Tiny seemed quite excited about going to the Siege world.

But what about the Mad Mage? The Priestess will keep him here and will attempt to heal his troubled mind with the salves of nature. (She will use a shoot from a beautiful plant to heal the Mad Mage's mind.)

The 101 was once a captive in the Siege world. He has been alive for 10,000 years and wants to end his immortality. We cannot use the box to communicate with him when we are in the Siege world. Only the Lens works between worlds.

The Mad Mage says that in order to kill an immoral (like the Owl), we need to bind him to our will (enslave him). We need to find someone who knows how to do this.

When the Mad Mage looked through the Lens, he saw the world differently. It made him think of different things.

The Priestess gave us 100 days of supplies and rations. We are headed to the Siege world and to the Centenarch.

What I Wanna Be When I Grown Up (Written by Dornal, an Elven Child in Aelar's Settlement)

Today was real exciting. A bunch of peoples came from far away to visit our town. I never seen peoples like this before!

One people said he was Tiny. He was real friendly but kept tripping and falling down. I guess his armors were too heavy. Anyway, he had a hammer and it talked!!!

There was a girl with armors too. All of a sudden, she made the armors disappear into air!!! She looked a little like us but not the same.

There was a guy who looked kind of like Ms. Honory Priestess and he was called Garg. The others kept scolding him for stabbing people. I guess he stabs lots of people when he's not supposed to.

There was this other short guy who kept sneaking around. He was looking for things to take. I think he liked the armors girl.

One guy was really hard to see. He disappeared and showed up someplace else! He even made a poofing sound!!!

They had a magician there too. This squirrel kept following him and asking for more nuts. I guess the squirrel told him how to go here but he din't pay the squirrel enuff nuts. Then he made this stinky smelly puff on top the squirrel and the squirrel rans away screaming.

The neatest one was the dragon man. He was all scaly and had a tail even. He looked real grumpy. Everyone kept talking and talking and talking and I think dragon man got bored. Then he breathed fire and burnted some houses down. It was sooooo neat!!! When I grow up, I wanna be a dragon man.

The End.

Scouting Report from Hallis

Tonight, during my patrol, I encountered a long lost friend, Aelar. He was leading a strange group of travelers. Among them were an inquisitive dwarven cleric, a shifty halfling, a shadowy and mysterious eladrin, a grumpy dragonborn, a human mage, two half-elves, and a sulking captive.

Aelar told me that these travelers were seeking the counsel of the High Priestess of Melora. He claimed that they had found us through the advice of a squirrel. Apparently, the human mage can speak with the animals here. (Preposterous!)

Aelar also claimed that their captive was the Mad Mage. (I doubt this was true, since a powerful figure such as the Mad Mage would hardly been seen wearing garish reptilian jewelry around his neck!) If indeed this was the Mad Mage, why did they not kill him? They said that they needed to learn something from him.

Against my advice, he insisted on bringing the entire group of strangers with him to our settlement. He claimed to trust them, but for the safety of our people, I cautioned him against making our settlement known to outsiders. This was especially a concern, since we had to move to our hidden ravine. I explained that I was dispatched on patrol to prevent outsiders from discovering the location of our people. However, he would not listen to reason and we ended up bringing the group with us.

When we entered our village, we were greeted by stares, as I had expected. There is a reason we keep our village hidden.

I had neglected to tell Aelar of our late leader's passing. Aelar had expected to see Lorandal again but was instead welcomed by Luthe, our new chief. Luthe and Aelar have had differences in the past, so the moment of their meeting was quite tense. Fortunately, Luthe agreed that they should see the High Priestess. The Priestess was at a retreat north of the village, performing the spring ritual (a religious ceremony).

Luthe asked Aelar if he was returning to stay for good, but Aelar said he had to complete this quest and wanted to continue to explore the outside world.

This is all I have to report for the moment. I had meant to record this earlier, but my pen and journal went missing. (This is what happens when you let strangers into your home! I suspect the halfling stole these from me.)

-- Hallis