Since we have met the Priestess of Melora and have learned things from her, the Mad Mage, and the 101, I have decided to capture some of this information in my journal. Much of this information, I do not understand. I have just written it down for posterity and hope that we can glean some knowledge from this in the future.
The Campaign made the Mad Mage who he is today. Half of who he is now is who he was before the Campaign. The other half is what he became during the Campaign.
Before the campaign, he was a braggart (he'd gloat). During the campaign, he did terrible things. These experiences killed part of the person he once was.
The Owl lost the Lens to the Lover of the Raven Queen. The Lens made him very strong.
The Raven Queen and her lover are estranged.
The Lover wouldn't let the Mad Mage die. This was an effect of the enchantment. It is like raising the dead.
We must go to the Centenarch. The Centenarch is the gathering place of the 100 -- this is where they met before they betrayed the Judges.
But there is a problem. The Centenarch is in the Siege world, and it is impossible to cross over to the Siege world. The path to the Siege world is complicated and is something that only Gods understand.
The 100 crossed over by using the Cthona before it was sealed. They did so without the lens shard. They heard voices telling them to do things -- dig, work out the complicated math algorithems, destroy, etc.
The 100 die and are reborn over and over again. To break the bond, you need to free Gamerat.
The Honorable Priestess of Melora was able to cross over to the Siege world with a combination of a prayer, divine help, and luck.
The one person who can go back to the Siege world is Garg. The Priestess was carrying him (right before his birth) when she went to the Siege world and returned.
The Priestess gave us something that would bring us to the Siege world and back. She reached into a bag and pulled out a rope. One end of the rope stretched out 3 feet ahead of us and ended in thin air. If we pulled ourselves along the rope (hand over hand), the rope would lead us to the Siege world. (The end of the rope was tied to something in the Siege world.)
The Priestess also told us that we need to learn the prayer of Melora to help guide us through.
The Priestess did not remember much about the Siege world. As part of crossing back to our world, she had to forget some things.
She did remember that time passed differently there. A short time in the Siege world ends up taking a long amount of time in our world. We should bring a good supply of food with us.
Along the way, we will encounter the Stone Men again. They are the guardians protecting the space between worlds.
Tiny seemed quite excited about going to the Siege world.
But what about the Mad Mage? The Priestess will keep him here and will attempt to heal his troubled mind with the salves of nature. (She will use a shoot from a beautiful plant to heal the Mad Mage's mind.)
The 101 was once a captive in the Siege world. He has been alive for 10,000 years and wants to end his immortality. We cannot use the box to communicate with him when we are in the Siege world. Only the Lens works between worlds.
The Mad Mage says that in order to kill an immoral (like the Owl), we need to bind him to our will (enslave him). We need to find someone who knows how to do this.
When the Mad Mage looked through the Lens, he saw the world differently. It made him think of different things.
The Priestess gave us 100 days of supplies and rations. We are headed to the Siege world and to the Centenarch.
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